with Ada.Text_Io; use Ada; with Libsens.Data; with Libsens.Data.Lead; with Libsens.Data.Bass; with Libsens.Data.Drums; with Libsens.Data.Bassdrum; use Libsens.Data; with Text_Io; use Text_Io; package body Libsens.Arch is procedure Finalize is begin Put_Line("Arch fibnalization....."); Libsens.Data.Lead.Lead_Gen.Halt; Put_Line("Lead gen halted..."); Libsens.Data.Bass.Bass_Gen.Halt; Put_Line("Bass gen halted..."); Libsens.Data.Drums.Drums_Gen.Halt; Put_Line("Drums gen halted..."); Libsens.Data.Bassdrum.Bassdrum_Gen.Halt; Put_Line("Bassdrum gen halted..."); Put_Line("Arch fibnalized !"); end Finalize; --------------------------------------------------------------------------- -- Acid -- --------------------------------------------------------------------------- function Compose (Arche : in ACID_BASS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_LEAD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_SYNTH_HARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_SYNTH_SOFT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_MOTION_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_STRINGS_N_PADS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_KEYBOARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_GUITARE_N_PLUCK_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_BELL_N_DECAY_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_HIT_N_DRUM_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin --Put_Line("compose bassdrum..."); Libsens.Data.Bassdrum.Bassdrum_Gen.Respond(Arche.Filename.all, Channel, Sequence); --Put_Line("bassdrum composed."); return Sequence; end Compose; function Compose (Arche : in ACID_S_E_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_ARP_SEQ_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in ACID_SPLIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in ACID_AUDIO_IN_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in ACID_VOCODER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in ACID_USER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in ACID_DRUMS_KIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; --------------------------------------------------------------------------- -- Techno -- --------------------------------------------------------------------------- function Compose (Arche : in TECHNO_BASS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_LEAD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_SYNTH_HARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_SYNTH_SOFT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_MOTION_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_STRINGS_N_PADS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_KEYBOARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_GUITARE_N_PLUCK_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_BELL_N_DECAY_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_HIT_N_DRUM_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bassdrum.Bassdrum_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_S_E_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_ARP_SEQ_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TECHNO_SPLIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TECHNO_AUDIO_IN_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TECHNO_VOCODER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TECHNO_USER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TECHNO_DRUMS_KIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; --------------------------------------------------------------------------- -- Minimal -- --------------------------------------------------------------------------- function Compose (Arche : in MINIMAL_BASS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin --Put_Line("Call Bass_Gen.respond for MINIMAL_BASS with filename : " & Arche.Filename.all); Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); --Put_Line("Arche compose with Bass_Gen for MINIMAL_BASS with filename : " & Arche.Filename.all & " done."); return Sequence; end Compose; function Compose (Arche : in MINIMAL_LEAD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_SYNTH_HARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_SYNTH_SOFT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_MOTION_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_STRINGS_N_PADS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_KEYBOARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_GUITARE_N_PLUCK_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_BELL_N_DECAY_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_HIT_N_DRUM_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bassdrum.Bassdrum_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_S_E_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_ARP_SEQ_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in MINIMAL_SPLIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in MINIMAL_AUDIO_IN_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in MINIMAL_VOCODER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in MINIMAL_USER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in MINIMAL_DRUMS_KIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; --------------------------------------------------------------------------- -- Hardtech -- --------------------------------------------------------------------------- function Compose (Arche : in HARDTECH_BASS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_LEAD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_SYNTH_HARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_SYNTH_SOFT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_MOTION_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_STRINGS_N_PADS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_KEYBOARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_GUITARE_N_PLUCK_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_BELL_N_DECAY_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_HIT_N_DRUM_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bassdrum.Bassdrum_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_S_E_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_ARP_SEQ_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDTECH_SPLIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in HARDTECH_AUDIO_IN_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in HARDTECH_VOCODER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in HARDTECH_USER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in HARDTECH_DRUMS_KIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; --------------------------------------------------------------------------- -- Trance -- --------------------------------------------------------------------------- function Compose (Arche : in TRANCE_BASS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_LEAD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_SYNTH_HARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_SYNTH_SOFT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_MOTION_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_STRINGS_N_PADS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_KEYBOARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_GUITARE_N_PLUCK_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_BELL_N_DECAY_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_HIT_N_DRUM_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bassdrum.Bassdrum_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_S_E_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_ARP_SEQ_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRANCE_SPLIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TRANCE_AUDIO_IN_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TRANCE_VOCODER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TRANCE_USER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TRANCE_DRUMS_KIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; --------------------------------------------------------------------------- -- Tribe -- --------------------------------------------------------------------------- function Compose (Arche : in TRIBE_BASS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_LEAD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_SYNTH_HARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_SYNTH_SOFT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_MOTION_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_STRINGS_N_PADS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_KEYBOARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_GUITARE_N_PLUCK_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_BELL_N_DECAY_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_HIT_N_DRUM_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bassdrum.Bassdrum_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_S_E_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_ARP_SEQ_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in TRIBE_SPLIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TRIBE_AUDIO_IN_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TRIBE_VOCODER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TRIBE_USER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in TRIBE_DRUMS_KIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; --------------------------------------------------------------------------- -- DnB -- --------------------------------------------------------------------------- function Compose (Arche : in DNB_BASS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_LEAD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_SYNTH_HARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_SYNTH_SOFT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_MOTION_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_STRINGS_N_PADS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_KEYBOARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_GUITARE_N_PLUCK_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_BELL_N_DECAY_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_HIT_N_DRUM_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bassdrum.Bassdrum_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_S_E_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_ARP_SEQ_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in DNB_SPLIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in DNB_AUDIO_IN_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in DNB_VOCODER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in DNB_USER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in DNB_DRUMS_KIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; --------------------------------------------------------------------------- -- Hardcore -- --------------------------------------------------------------------------- function Compose (Arche : in HARDCORE_BASS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_LEAD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_SYNTH_HARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_SYNTH_SOFT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_MOTION_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_STRINGS_N_PADS_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_KEYBOARD_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_GUITARE_N_PLUCK_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Lead.Lead_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_BELL_N_DECAY_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_HIT_N_DRUM_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bassdrum.Bassdrum_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_S_E_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_ARP_SEQ_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Bass.Bass_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; function Compose (Arche : in HARDCORE_SPLIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in HARDCORE_AUDIO_IN_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in HARDCORE_VOCODER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in HARDCORE_USER_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; pragma Unreferenced(Arche, Channel); begin return Sequence; end Compose; function Compose (Arche : in HARDCORE_DRUMS_KIT_Type; Channel : in Channel_Type) return Seq_Vectors.Vector is Sequence : Seq_Vectors.Vector; begin Libsens.Data.Drums.Drums_Gen.Respond(Arche.Filename.all, Channel, Sequence); return Sequence; end Compose; end Libsens.Arch;